STEM for Juniors

The STEM Hub has received many requests from parents to conduct programs  suitable for 6 to 10 year old children to support them in utilizing their spare time effectively. Given that children will not have a full-time schedule in the 2020-21 school year, the STEM Hub will offer supplementary 6-hour online programs that offer a variety of activities designed to build children’s educational, technical, and soft skills while they are staying safe at home. These programs will be full of fun activities with simplified knowledge that can easily be understood and applied by the targeted age group.


  • Enrich knowledge and develop their technical and soft skills
  • Orient participants on how to be effective e-learners
  • Introduce STEM topics through simple activities
  • Plant seeds for early independent learning
  • Develop academic, personal, and social skills
  • Introduce children to the science hiding in plain sight in their everyday lives
  • Introduce students to STEM training methodology

Racing Robots

In this highly demanded course, participants will learn how to make virtual moving objects perform specific tasks and functions. Racing Robots will offer students a highly-engaging and dynamic challenge that will open their eyes to the inner workings of robots. Although some may expect a robotics course to be too challenging for this age range, the STEM Hub’s online Robotics course saw a high level of comprehension and performance among our 9 and 10 year old participants.

The program will cover:

  • Basic robotics usingLego Mindstorms EV3.
  • The basics of mechanics, electronics, and programming.
  • Sensors, actuators, and controllers.
  • Virtual robotic design and operation.

By the end of the program, children will be able to:

  • Make mechanisms with specific functionality using motors and bricks.
  • Use Virtual EV3 controllers and sensors, like the IR sensor, ultrasonic sensor, and color sensor.
  • Design programs with EV3 that can acquire information from the sensors and take action using motors.

    The Young Designer

    Children are now effective users of smart phones and tablets by a very early age. Some children even create their own channels, design logos, and run social media campaigns. In this course, we help kidsunderstand beginner graphic design principles as well as learn how to interpret advertisement messages. The content giveskids an overview of a graphic designer’s work, including designing logos, titles, and more.

    The program will cover:

    • Principles of graphic design.
    • Simple online tools for graphic design, like Canva.
    • How to create banners, logos, and more.

    By the end of the program, children will be able to:

    • Understand the importance of multimedia and its role in our everyday lives.
    • Use gained skills to turn ideas into graphic designs.
    • Apply graphics design principles and design parameters.
    • Implementing Graphics designs using online platforms (Canva-Flatart).
    • Use color theory to determine which color to use in a design and how to combine colors effectively.
    • Utilize new skills to turn ideas into graphic designs.

    The Young Engineer

    This program will introduce children to the world of engineering. Laptops, cell phones, light bulbs, LED TVs, and more – everything is running using electricity and electronics. This course will introduce the basics of circuits, components, and controls. Through this course, children will learn simple facts about electricity and electronics and learn how to construct simple circuits.

    The program will cover:

    • The scientific background of electronics, components, and circuits.
    • Principles of electricity with the phet simulations.
    • Transistors and their applications.
    • Electronic tools and measurement instruments.

    By the end of the program, children will be able to:

    • Understand the physics of circuits, Ohm’s law, resistors, and transistors.
    • Analyze circuit design parameters and measure circuit variables such as the voltage and the current.
    • Understand circuit schematic design and be aware of different symbols and connections.

    The Young Programmer

    Children will be introduced to the basics of programming using simple activities on Children will enjoy learning programming skills through an exciting and supportive experience where they make a simple computer game.

    The program will cover:

    • The fun of programming and coding.
    • How to develop the core ideas needed to design a game program, draft flowcharts, and set all program parameters before starting.
    • How to identify the function of a code.
    • How to test the functionality of codes and programs.

    By the end of the program, children will be able to:

    • Have a basic understanding of how computers work and process information.
    • Explain the basics of algorithms and problem-solving.
    • Identify alternative solutions for a problem and evaluate each in terms of effectiveness and efficiency.
    • Understand that computers operate according to instructions set by a programmer or user.

    Presented by

    The STEM Hub is a program of